Horror game templates
Horror templates split on what you are allowed to do when you are afraid: fight, hide, look closer, or keep walking.
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The threat has a rule
Creature horror is a monster that follows a rule you can learn. Alien: Isolation (Creative Assembly, 2014) follows sound. If it teleports to the scare, you stop trying. Stealth horror makes that rule the whole game: one room, one hiding spot, one hunter. Little Nightmares (Tarsier Studios, 2017) shows the hide can be the size of a child.
Survival horror adds scarcity. One corridor, three bullets, two enemies, which is still Resident Evil (Capcom, 1996) and still Resident Evil 4 (Capcom, 2023) after the camera moved. Signalis (rose-engine, 2022) keeps the inventory mean. A full gun is an action game. First-person horror puts your hands in frame. Amnesia: The Dark Descent (Frictional Games, 2010) and Outlast (Red Barrels, 2013) take the weapon away. The light is the mechanic. If it never runs out, the dark is wallpaper.
What rots, and what waits
Body horror wants the shape to be wrong. Dead Space (EA Redwood Shores, 2008) makes you take the shape apart. Show one wrong silhouette before you explain it. Cosmic horror charges you for information. Bloodborne (FromSoftware, 2015) charges hit points. Dredge (Black Salt Games, 2023) charges a fishing trip. A bestiary is the opposite of this template. Folk horror hides the rule in a custom, as in The Excavation of Hob's Barrow (Cloak and Dagger Games, 2022). Psychological horror changes the hallway when you look back. Silent Hill 2 (Konami, 2001) is guilt with a map.
Jump-scare horror is a timer you cannot see. Five Nights at Freddy's (Scott Cawthon, 2014) makes you check cameras. The scare is cheap if nothing was different the moment before. Change the quiet, not the volume. Walking-sim horror refuses the chase. Visage (SadSquare Studio, 2020) and Anatomy (Kitty Horrorshow, 2016) are houses and tapes. Add a monster only when the sound was not enough, and then you have left for creature horror.
The AI horror game maker and the horror game maker are the wide pages. Keys, scarce shots and a gun you should hesitate to use are the AI survival horror maker.
Every template in this genre
Every build and style in this genre
- Body horror template: build it step by step
- Cosmic horror template: build it step by step
- Creature horror template: build it step by step
- First-person horror template: build it step by step
- Folk horror template: build it step by step
- Jump-scare horror template: build it step by step
- Psychological horror template: build it step by step
- Stealth horror template: build it step by step
- Amnesia style template
- Dead Space style template
- Outlast style template
- Resident Evil style template
- Silent Hill style template
- Survival horror template: build it step by step
- Walking-sim horror template: build it step by step
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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
