Make a 3D game with AI, and know exactly which part the AI did
By Eduardo Orellana · Updated
Flockbay is free on your own Claude or ChatGPT plan. Claude Pro or Max, or ChatGPT Plus or higher, builds a real Godot project in the Godot editor. Claude Free and ChatGPT Free do not run here. More models are optional, a credit reload at API prices. Windows today. The engine is the official Godot release. AI is very good at writing the code for a 3D game and very bad at deciding what your world should feel like. Flockbay puts it on the first job only, and leaves the second to you.
The claim, and the honest version of it
The advertised version of AI game making is that you type a paragraph and receive a game. What you actually receive from that approach is a scene: some terrain, some props, a character that moves. It is a demo, and the second you want to change something specific about it you are back to describing shapes in English, which is a bad way to describe shapes.
The honest version is narrower and more useful. AI writes code well. Code is text, it has a right answer, and a model that has read a great deal of GDScript can produce a working interaction loop faster than a person learning the language can produce a broken one.
So Flockbay writes the code. Everything about how the world looks and where things are is yours, because that is the part where a sentence is a worse tool than a mouse.
More on this: Create a game with AI, and keep the part that makes it yours
What talking to Flockbay is actually like
You describe behaviour, not geometry. "When the player steps into the ring of stones, the fog closes in and the door on the hill unlocks." Flockbay writes GDScript in your project that does that.
Then you play it, and the fog is too fast, or the door unlocks silently and you never notice it happened. You say that. It gets changed. Over an evening this converges on something that plays the way you imagined, and the reason it converges is that you are supplying the judgement at every step.
You never have to read the GDScript. It is there, in your project, in normal files, if you or anyone else wants to.
The world is yours to build
Terrain gets sculpted. Water takes an outline you draw. Weather and sky are properties of the world you set. Buildings, props and characters get placed where you put them.
This is deliberate and it is the opposite of most AI game tools, which try to generate the world and give you a text box to complain about it. Placing a tree is a two-second operation with a mouse and a frustrating one with a prompt. Nothing is gained by routing it through language.
Assets themselves are a different matter — those come from generation, from the web, from your own files, or get built directly as geometry when that is the quickest honest route to something you can play.
More on this: Make a video game with AI: a straight account of how it works
Local, and online while you build
Flockbay is a desktop application for Windows. Godot ships inside it, and your game runs on your own hardware when you press play. No streaming, no queue, no browser.
Building needs the internet, because the chat, asset generation and world data are all network services. This is not an offline tool and will not pretend to be one. The line worth remembering: building is online, playing is not.
More on this: Online AI game maker: the AI is online, the app is on your machine
What it costs and what the money buys
The app is free to download and there is a free plan you can build on. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key. There is no team or enterprise tier — this is a desktop app for one person.
Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key. Flockbay builds from a library of ready-made objects, or with Godot's own shapes. No payment unlocks a better engine, a bigger world size, or an export option. Everyone is on the same Godot.
More on this: Prompt to 3D game: the prompt writes the systems, you shape the space
What to ask for first, in order
Movement, before anything else. You cannot judge a world you cannot walk through, and every later decision about scale depends on how fast the character moves. Get it right while there is nothing else to distract you.
Then one interaction. Something you can press, pick up, or open. This proves the loop between describing behaviour and playing it works, and it is where you learn how specific you need to be.
Then whatever your game is actually about. By this point you know how the tool responds and you can describe things in bigger pieces, which is both faster and cheaper than a hundred small adjustments.
Questions
- Does the AI build the world for me?
- No, and that is on purpose. Flockbay writes code. You build the world by hand, because placing things is faster with a mouse than with a sentence.
- Which model writes the code?
- Flockbay is the coding agent inside the app. It runs free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key.
- Can I see the code it writes?
- Yes. It is GDScript in your Godot project. Reading it is optional, not required.
- Do I need to be online?
- To build, yes. The chat, asset generation and world data all come over the network. To play what you have built, no.
- Is it free?
- Free to download, and the builder is free. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key.
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