You can open Flockbay without an account. Sending to the chat needs one.

By Eduardo Orellana · Updated

Flockbay is free on your own Claude or ChatGPT plan. Claude Pro or Max, or ChatGPT Plus or higher, builds a real Godot project in the Godot editor. Claude Free and ChatGPT Free do not run here. More models are optional, a credit reload at API prices. Windows today. The engine is the official Godot release. You do not need an account to download Flockbay, open it, make a world, Play, or use the builder. You do need a free one to send a message to Flockbay, which builds from what our servers serve to a signed-in account.

The line, drawn exactly

Three separate things happen around this app, and only one of them involves an account. Downloading, installing, opening, Play, and the builder: no account, no email address, no card. Sending a message to Flockbay, generated art, and publishing: you sign in. Playing a game you have already built: nothing at all.

That third one matters more than it sounds. What you build is a Godot project in a folder on your own machine, and it becomes an ordinary desktop program. Anybody you hand that program to runs it without a Flockbay account, without our app installed, and without us being involved in any way.

So the account covers exactly one part of this. Not the software, not your files, not the game, not the builder on your machine. The part of building that runs on hardware which is not yours.

More on this: A Rosebud alternative that trades the browser for the hardware

Why building needs one

Flockbay writes the GDScript for your game through a model that runs over the network, and that model is your own: your Claude or ChatGPT plan, your own agent, or an API key. What it builds with — the library of ready-made objects and the world data the builder pulls in — comes from our servers, and those serve a signed-in account. The account is free.

There is no anonymous version of that arrangement. A tool doing this work either asks you to sign in when you send, or hands you a small allowance and then asks you to sign in when it runs out, which is the same requirement with a worse moment of discovery.

The sign-in shows up at send, not before you have opened the app. You can make a world, Play, and arrange it first. Flockbay is the moment it is needed.

More on this: Where people stop

What the account is not

It is not where your game lives. Your projects sit in folders on your own disk. The account is what the cloud copy is kept under: since September 2026 Flockbay keeps a copy of each game in it, with 1 GB of room, so a lost laptop is not a lost game. You can switch that off per game, and it is a convenience, not a backup guarantee.

It is not a licence to the engine. Godot is open source and free, and a copy of it ships inside the app. The account does not rent you a renderer.

It is not a seat either. There is no team plan, no per-seat pricing and no enterprise tier. One person, one account, one desktop app.

More on this: Refunds and cancelling

What the free account asks for

Not a card. The account is free. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key.

Building by hand is not the part that meters. Sculpting terrain, drawing a lake, setting the weather and placing buildings in a 3D project is you doing work on your own machine, and so is dragging out tile ground and placing sprites in a 2D one. What uses your AI is asking Flockbay for behaviour, because that is the part that leaves your computer.

So the free account is a real answer to the objection it raises. You can sign in, spend an evening on a world, and find out whether any of this suits you without paying Flockbay anything.

More on this: Security: where your project lives and what leaves your machine

Who the account is genuinely a problem for

People who need a tool that runs entirely on their own machine with nothing phoning out. That is a legitimate requirement, and this is not the tool for it. Godot on its own is free, open source, needs no account and needs no connection. It also expects you to write the code, which is the whole of the trade.

You can try Play and the builder without deciding anything at all. An email address shows up when you send a message to Flockbay. That is a smaller ask than most tools in this space make, and it is still an ask, which is why it belongs at the top of the page rather than buried in a footer.

Questions

Can I download Flockbay without an account?
Yes. The download for Windows does not ask for an email address, an account or a card.
Do I need an account to build a game?
Not to open the app, make a world, Play, or use the builder. You need a free one to send a message to Flockbay, and for generated art and publishing, because those run over the network.
Does anyone need an account to play the game I made?
No. The finished game is an ordinary desktop program. Whoever you give it to runs it without our app, without an account and without a connection.
Does the account need a credit card?
No. The account is free. A card is asked for only if you pick a plan.
Is there a team or shared account?
No team plan, no per-seat pricing and no enterprise tier. Two people can share a game by invite; each signs in as themselves.
Where do my projects live?
In folders on your own disk, as ordinary Godot projects. A copy of each is also kept in your account unless you switch that off for the game, and only you and people you invite can read it.