The builder
Plants
Plants scatters vegetation across the ground. You choose what to plant, then drag to plant it or erase it.
For the game itself, see the AI open world game maker and the 3D game maker.
Plant and Erase
Pick Plants in the tool column and the strip under the view offers two verbs: Plant and Erase. Both work as brushes, so planting a forest is a matter of dragging over the area rather than placing trees one at a time. A single click plants too.
The panel on the right opens with the plants this world can use, each on its own tile. Pick one, then drag. With nothing picked, the hint line asks you to pick a plant first.
Each stroke is one step of undo. Ctrl+Z pulls up what a planting stroke put down, or puts back what an erasing stroke took out.
Where it lands
Size and Strength sit in the strip and behave as they do in the other brushes: Size is the area, Strength is how densely a stroke fills it.
Slope range, in the panel under the plants, is the control that does most of the work here. Limit it and plants stop appearing on cliff faces, which is usually the difference between a hillside that reads as natural and one that reads as sprayed on.
Solid, also in the strip, decides whether the plant you are holding stops the player or lets them walk through it. It is kept per plant, so the trees can be solid while the grass is not, and you feel it when you press Play.
Making it look unplanted
Press Advanced at the end of the strip and the panel adds the variation controls: Scale, Height offset, Turned and Leaning. Each is a range, and every plant takes its own value from inside it. Turned varies the rotation, Leaning varies the tilt, and Scale varies the size, so that no two plants are identical copies.
There is also an Align to normal toggle, which stands plants up along the slope rather than straight up, a Shade slider for how dark the planting reads, and a Colour slider that shifts its hue.
