An AI game builder where you still do the building

By Eduardo Orellana · Updated

Flockbay is free on your own Claude or ChatGPT plan. Claude Pro or Max, or ChatGPT Plus or higher, builds a real Godot project in the Godot editor. Claude Free and ChatGPT Free do not run here. More models are optional, a credit reload at API prices. Windows today. The engine is the official Godot release. The word builder is doing real work here. There is an editor, you are in it, and you are moving things. The AI is not building the world behind your back; it is writing the code so you can spend your time on the world.

Two jobs, split on purpose

Making a game is two very different kinds of work. One is arranging things until they look and feel right, which is judged by eye and cannot be specified in advance. The other is writing the code that makes them behave, which is exact, tedious and largely the same in every project.

Most AI game tools try to do both from a prompt. The result is that the part you have opinions about gets guessed at, and the guess is never quite it. You end up describing a world in sentences, which is slower and worse than placing it.

Flockbay splits them. The world is yours and you build it with your hands in a builder that works like a level editor. The code is written for you by Flockbay, as GDScript, inside your project.

More on this: A 3D game maker for people who bring their own Claude or ChatGPT plan

What building actually looks like

It starts with a question the app asks before it makes anything: 2D or 3D, shown as two pictures. There is no default and nothing is created until you pick one. What that answer changes is which tools are in your hands, not how many of them you get.

Pick 3D and you start with terrain. Raise it, carve it, put water where you want water. Add weather and a sky. Place buildings, props, characters. Move the camera around and see how it reads.

Pick 2D and you start with ground. You drag to lay it and drag to erase it, and the tiles, the edges and the collision all fall out of which cells are ground — so the block you just painted stops a walker the moment you let go of the mouse, and you never pick a corner piece out of a palette. Behind it sits a sky colour and one band of scenery along the horizon. In front of it go sprites, placed, turned and sized by hand, out of a Catalogue where 55,073 of the 60,648 objects are sprites.

Nothing on either side goes through a text box. This is not a compromise or a fallback for when the AI cannot manage. It is faster. Dragging a hill into shape takes a second. Describing that hill precisely enough that something else could produce it takes a paragraph and still lands somewhere you did not mean.

The builder is also where you see whether the game is any good, because you can drop into the world and walk it whenever you want.

More on this: Prompt templates for your own agent in Flockbay

What Flockbay does

Everything that is code. Player movement, inventory, dialogue, enemy behaviour, objectives, saving, menus. You say what should happen and it writes the GDScript inside your project.

There is no third path where Flockbay quietly rearranges your world for you. Either you did it in the builder or you asked for code. That is deliberate, because a tool that changes your level without telling you is a tool you cannot trust with a level you care about.

You then play it and say whether it is right. That is the loop, and it is meant to run many times.

The facts about the app

It is a desktop app for Windows, downloaded and installed. The engine underneath is Godot, open source. Your project is a real Godot project on your own disk.

The game runs locally on the copy of Godot that ships with the app. No streaming, no browser preview. Building needs an internet connection because the chat, asset generation and world data come over the network. Playing what you built does not.

The download is free and the world builder is free to use. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key. Flockbay builds from a library of ready-made objects, or with Godot's own shapes.

More on this: A 3D game generator, and what actually gets generated

Starting a project without a plan

You do not need a design document to start. A useful first hour is building a small piece of world you like the look of, asking for a way to walk around in it, and seeing how it feels.

That is a better opening than planning, because what you learn is real. A world that feels good to move through will suggest a game. A game planned on paper often turns out not to want the world you imagined.

The project can grow outward from that. Add a reason to be there, then something to do, then something that can go wrong. Each step is a description and a play session, and each one tells you what the next should be.

Handing work back is the loop

You will play something, decide it is wrong, and ask for it again. That happens many times and it is not a sign that anything failed.

The more specific the complaint, the better the next version. It is too slow is less useful than it takes too long to get moving after I press the key, and the second is a sentence anyone can write without knowing what the code looks like.

This is the part of the process that is genuinely yours. You are the only person who has played your game, and the whole tool is arranged around getting your reaction back into the project quickly.

More on this: AI 3D game generator: two kinds of generation, one of them yours

Questions

Does the AI build the world for me?
No. You build the world in the builder. Flockbay writes the code. That split is intentional.
Can I build a 2D game with it?
Yes. 2D or 3D is the first thing a new project asks, and 2D is the same app, the same builder and the same chat. What changes is the tools: painted tile ground and placed sprites instead of terrain, water and weather.
Do I need to be able to code?
No. You describe what should happen, play the result, and say whether it is right.
Is it a website?
No. It is a desktop app for Windows and the game runs on your machine.
What does it cost?
Free to download, and building by hand costs nothing. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key.
Can I open my project outside the app?
Yes. It is a Godot project and Godot is open source.