Resident Evil style template
Resident Evil (Capcom, 1996) set the rules of survival horror: scarce ammunition, limited inventory, locked doors and keys.
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What makes Resident Evil distinctive
The 2019 and 2023 remakes of Resident Evil 2 and 4 moved it to an over-the-shoulder camera and kept the tension.
What the template starts with
The Resident Evil style template starts with one mansion corridor, a handgun with six bullets, a small inventory and one locked door.
Scarce shots, a inventory that fills up, a locked door, a key somewhere you have already been nervous. Resident Evil (Capcom, 1996) wrote that list and the later games keep arguing with it. The template starts as one corridor and a few bullets, in 3D, with the key as the goal rather than a boss's health bar.
What to change first
Fill the inventory until the player has to leave something behind. If they can carry the key, the ammo and the health without a choice, you built a corridor shooter. The AI survival horror maker is that meanness.
Related templates
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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
