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Amnesia style template

Amnesia: The Dark Descent (Frictional Games, 2010) gave you no way to fight: you hide, run, and manage your fear in the dark.

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What makes Amnesia distinctive

Doors and drawers are pulled open with the mouse, which makes every room feel physical.

What the template starts with

The Amnesia style template starts with one dark building, a lantern with limited oil, doors you open by hand and one monster you cannot fight.

You do not fight. Amnesia: The Dark Descent (Frictional Games, 2010) gives you a lantern with a thirst for oil, doors you pull open by hand, and a monster that ends the scene if it reaches you. The survival-horror loop of spending bullets does not apply, because there are no bullets. 3D, one dark building. A gun on the desk means you opened the wrong style.

What to change first

Spend the oil before you script the monster's path. If the player never chooses darkness, the lantern is a prop. The AI survival horror maker is the scarcity. Here the scarce thing is light, not ammunition.

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