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First-person horror template

Your hands are in frame, the building is dark, and the light is a resource. Amnesia: The Dark Descent (Frictional Games, 2010) spends the oil. Outlast (Red Barrels, 2013) spends the battery. If the lamp never dies, the dark is a texture. The AI first-person game maker is the camera. The AI horror game maker is why you would turn the camera off.

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What makes a first-person horror

First-person horror: horror seen through your own eyes, often with little or no way to fight.

The games that set the standard are Amnesia: The Dark Descent (Frictional Games, 2010), Outlast (Red Barrels, 2013) and Phasmophobia (Kinetic Games, 2020).

What the template starts with

The first-person horror template starts with one dark building, a light source and one threat. That is the smallest version of the loop that defines the genre: explore in the dark, hear something, run or hide.

What to change first

Walk the building once with infinite light and once with a lamp that fails. Only the second pass is this template. A monster added to the infinite-light pass is a tour.

2D or 3D

The first-person horror template starts in 3D.

Related templates

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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