Cursor plus Godot vs Flockbay: two ways to make a Godot game with AI
3 min read
By Eduardo Orellana ·
Both routes end in a Godot project on your disk. The difference is who is doing the engineering. With Cursor, you are a programmer with a very fast assistant. With Flockbay, you are a designer and the AI is the programmer.
Cursor plus Godot: you are the programmer
Cursor is a code editor with AI built in. Open your Godot project folder in it, and it reads and edits your scripts and scenes as files. Its Hobby plan is free, and paid plans start at $20 a month.
You install Godot yourself, run the game from the Godot editor, and bring errors back to Cursor. Adding a Godot MCP server lets Cursor run the game and read the errors itself.
More on this: Flockbay vs Ziva: an agent inside Godot, or Godot inside an app
Flockbay: you are the designer
Flockbay is a desktop app for Windows or Mac with Godot 4.7.2 inside. You describe the game; the AI asks questions a round at a time, writes a brief, and after you approve it builds the game.
It writes GDScript into the project and uses the app's own tools for terrain, water, weather and placed objects. You press Play in the app, and you can place and shape things by hand.
Where Cursor is stronger
Control over every line. If you know GDScript, Cursor speeds you up without changing how you work. It also works across any codebase, not only games.
Model choice. You pick among frontier models and can switch them per task.
Where Flockbay is stronger
Not needing to read code. The app is built for people who judge the game, not the script.
World building. High-level tools for the world mean the AI is not assembling terrain from nodes, and you can shape things by hand in the same window.
Scope. The brief step pushes back on ideas bigger than one person can make, before anything is built.
You can mix them
A Flockbay project is an ordinary Godot project in a folder on your disk, so you can open it in Cursor. And an agent you run elsewhere can drive Flockbay's world tools over MCP, free.
Cost over a year
Cursor plus Godot costs whatever Cursor plan you choose, with Godot free. Flockbay is free on your own AI: your Claude or ChatGPT plan, your own agent, or an API key.
The larger cost in both is time. With Cursor, the time goes into reading and steering code. With Flockbay, it goes into answering questions, approving a brief and playing. Choose the kind of time you would rather spend.
Which to choose
If you want to learn and own the code: Cursor plus Godot. If you want the game and would rather not touch the code: Flockbay. Both leave you with a real Godot project.
Cursor plus Godot vs Flockbay
Read from each tool’s own website on 26 September 2026. Where a site does not say, the table says “Not stated”. The pages each row was read from are listed on the row.
| Tool | Who reads the code | How the world is built | Runs the game | Price | Read from |
|---|---|---|---|---|---|
| Flockbay | Nobody has to; GDScript is in your project if you want it | AI world tools and your own hands in the app | Play inside the app, on bundled Godot 4.7.2 | Free on your own AI; plans from $20 a month | Homepage · Pricing |
| Cursor + Godot | You | In the Godot editor, by you or by code | The Godot editor you install | Cursor: free Hobby; paid from $20 a month. Godot: free | Cursor pricing · Godot licence |
Keep reading
Cursor makes a programmer faster. Flockbay makes the programmer optional.
Read more game design notes