The best AI tools for making mobile games
2 min read
By Eduardo Orellana ·
A mobile game has to reach Google Play or Apple's store, so the first question about any AI tool is whether it exports there. Several engines now have AI built in and do. The rest of the toolkit, art and sound, works the same as for any game.
Start with an engine that exports to phones
An AI that writes good code is no use for a phone game if the engine cannot build an Android or iOS app. Check the export first, then the AI.
Google Play charges a one-time US$25 registration fee. Apple's developer programme is $99 a year and needs a Mac to submit.
GDevelop: no code, AI built in
GDevelop is open source, uses a no-code event system, and has AI assistance built in: its site lets you ask the AI to build mechanics and explain things. The free plan includes 40 AI credits a month.
It exports to Android on the free plan, once a day, and to iOS on its paid Gold and Pro plans.
Unity with Unity AI
Unity's AI tools include an assistant inside the editor that understands your scene and can carry out editor actions. It needs Unity 6.0 or newer.
On Unity Personal, it is a 14-day trial of 1,000 credits, then $10 a month for 1,000 credits a month. It is included in paid Unity subscriptions. Unity exports to Android and iOS.
Coding assistants with any engine
Godot and Unity both export to phones, and coding assistants like GitHub Copilot, Cursor and Claude Code can help write the game in either. This suits people who can read and check code.
Art and sound for small screens
Scenario generates 2D art and can learn your style, which keeps icons and sprites consistent. ElevenLabs generates sound effects, with commercial use from its paid plans.
Phone screens are small. Test every asset at the size players will see it; detail that looks good on a monitor turns to noise on a phone.
Design comes first on mobile
Short sessions, one thumb, sound off. No AI tool decides that for you. The best mobile games are simple to start and deep to master, and that is design.
Build the smallest version, put it on a real phone the first day, and let what your thumb feels decide the next change.
Keep reading
Pick an engine that exports to phones, then add AI for code, art and sound.
Read more game design notes