YOU ARE THE MONSTER is built on one verb and refuses to add a second
3 min read
Ever wanted to be a giant monster wrecking a city? That is the entire design brief, and the discipline is in what it leaves out.
The city is the playground
You destroy everyone and everything in your path as you grow in size and power. Level up and enhance your abilities each playthrough to face police units, SWAT teams, tanks and jets. Unlock new monsters, new modes and new cosmetics as you progress.
The design is unusually honest about being one verb. There is no stealth layer, no resource to manage, no second system waiting to be revealed. You break things, and breaking things makes you better at breaking things.
A single-verb game lives entirely on how that verb feels, which puts almost all the budget into destruction. What falls, how it falls, what sound it makes. And whether the city reacts as a place rather than a set of props with hit points.
Escalating opposition is what keeps it from flattening out. Police, then SWAT, then tanks, then jets is the same fight at four scales, and each step exists to make your growth measurable against something that used to be a threat.
Why one verb is a real strategy
The secret of Mario’s jump and other versatile verbs is the argument for it. A single action can carry an entire game as long as the world keeps asking different questions of it — the jump is not interesting on its own, the things arranged around the jump are.
Secrets of game feel and juice is where a game like this is won or lost. Screen shake, debris, the pause on impact, the audio layering underneath — in a game about destruction those are not polish applied at the end, they are the content.
Ico and design by subtraction is the useful counterweight. The temptation with a simple pitch is to keep bolting systems on until it looks like a full game. Subtraction argues the opposite: everything that does not serve the one thing should be cut, and what is left gets better.
Early Access is how you find out how much city is enough
YOU ARE THE MONSTER is by Joshua Hughes, self-published, out now in Early Access on Windows since 18 June 2026. It is filed under Action and Casual.
A solo developer shipping a destruction game in Early Access is a sensible way to find out how much city is enough. The unlock list — new monsters, new modes, new cosmetics — can be extended indefinitely without touching the core. That is exactly what you want when the core is already the whole game.
Monster Fantasy is the sibling here if you want giant monsters with more structure around them. Around fifty to hunt, tame and ride. Or you can ignore all of it and go fishing.
Keep reading
- The Secret of Mario’s Jump and Other Versatile Verbs
- Ico and Design by Subtraction
- Make a rampage game like YOU ARE THE MONSTER with the AI arcade game maker
One game at a time, with the mechanic that makes it interesting.
More indie game postsWant to make your own?
No code, no game engine to learn.
