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RTS template

One worker, one resource, one barracks, one enemy who is doing the same thing while you look away. StarCraft II (Blizzard Entertainment, 2010) is the worker count. Age of Empires II (Forgotten Empires, 2019) is the age you spend the wood on. Company of Heroes (Relic Entertainment, 2006) spends it on territory. If you can ignore the worker and win with the army you started with, you wanted tactics. The AI RTS maker and the strategy game maker are this base.

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What makes an RTS

RTS: real-time strategy with bases, economies and armies.

The games that set the standard are StarCraft II (Blizzard Entertainment, 2010), Age of Empires II: Definitive Edition (Forgotten Empires, 2019) and Company of Heroes (Relic Entertainment, 2006).

What the template starts with

The RTS template starts with one worker, one resource, one barracks and one enemy. That is the smallest version of the loop that defines the genre: gather, build, train, attack.

What to change first

Stop building workers and watch yourself lose to someone who did not. Then build too many and arrive late. Both losses should be available.

2D or 3D

The RTS template starts in 2D.

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