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4X strategy template

A small map, one city, one unit, and a turn long enough to regret a settle. Civilization VI (Firaxis Games, 2016) is the city. Stellaris (Paradox Development Studio, 2016) is the border. Humankind (Amplitude Studios, 2021) swaps the culture and keeps the settle. Do not start with a battle you control by the sword. The AI strategy game maker and the strategy game maker are the decision. Explore is the first of the four letters, not a campaign map.

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What makes a 4X strategy

4X strategy: explore, expand, exploit and exterminate across a map.

The games that set the standard are Civilization VI (Firaxis Games, 2016), Stellaris (Paradox Development Studio, 2016) and Humankind (Amplitude Studios, 2021).

What the template starts with

The 4X strategy template starts with a small map, one city and one unit. That is the smallest version of the loop that defines the genre: explore, settle, build, conquer.

What to change first

Settle in a bad spot and a good spot. The second city should be obviously better by turn twenty, for a reason on the map. If both feel the same, the map is wallpaper.

2D or 3D

The 4X strategy template starts in 2D.

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