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Horde shooter template

One position, one weapon, a wave, and a resupply that has to matter. Left 4 Dead 2 (Valve, 2009) is the team in the doorway. Deep Rock Galactic (Ghost Ship Games, 2020) is the cave. Helldivers 2 (Arrowhead Game Studios, 2024) is the friendly fire you have to respect. If you can hold forever without the resupply, the wave is a timer. The AI shooter maker and the shooter game maker are the gun. The shortage is yours to add.

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What makes a horde shooter

Horde shooter: holding out against waves of enemies, often cooperatively.

The games that set the standard are Left 4 Dead 2 (Valve, 2009), Deep Rock Galactic (Ghost Ship Games, 2020) and Helldivers 2 (Arrowhead Game Studios, 2024).

What the template starts with

The horde shooter template starts with one position, one weapon and a growing wave. That is the smallest version of the loop that defines the genre: hold, shoot, resupply, survive the wave.

What to change first

Run out of ammo in the middle of a wave and survive only because the resupply arrived. Then move the resupply somewhere cowardly. The wave should punish the cowardice.

2D or 3D

The horde shooter template starts in 3D.

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