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FPS template

Aim, shoot, move, reload, in a space small enough to learn. DOOM Eternal (id Software, 2020) wants you moving the whole time you shoot. Half-Life 2 (Valve, 2004) wants the room to teach one verb. Titanfall 2 (Respawn Entertainment, 2016) wants the wall, which is a later verb. Standing still means you built a range. The AI FPS maker, make an FPS with AI and the FPS game maker are three pages on this room.

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What makes an FPS

FPS: shooting seen through the player's eyes.

The games that set the standard are DOOM Eternal (id Software, 2020), Half-Life 2 (Valve, 2004) and Titanfall 2 (Respawn Entertainment, 2016).

What the template starts with

The FPS template starts with one arena, one gun and three targets. That is the smallest version of the loop that defines the genre: aim, shoot, move, reload.

What to change first

Kill the three targets while moving, then try while planted. The moving version should be the one the room rewards. A crosshair the size of a barn hides the question.

2D or 3D

The FPS template starts in 3D.

Related templates

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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