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Bullet hell template

Your hitbox is the size of a belief, and the pattern is the level. Ikaruga (Treasure, 2001) makes the colour of a bullet a rule. Touhou Project (Team Shanghai Alice, from 1996) is the density. Enter the Gungeon (Dodge Roll, 2016) borrows one pattern for a room. A second pattern before the first is readable is noise. The AI bullet hell maker is the weave. The AI shooter maker is the gun you are almost not using.

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What makes a bullet hell

Bullet hell: dodging dense patterns of enemy fire.

The games that set the standard are Touhou Project (Team Shanghai Alice, 1996), Enter the Gungeon (Dodge Roll, 2016) and Ikaruga (Treasure, 2001).

What the template starts with

The bullet hell template starts with one enemy firing one pattern and a small hitbox. That is the smallest version of the loop that defines the genre: read the pattern, weave through, return fire.

What to change first

Fire one pattern that a careful player can stand inside. Then speed it up. If there is no safe pocket at the slow speed, you do not have a pattern. You have a texture.

2D or 3D

The bullet hell template starts in 2D.

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