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Skyrim style template

The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) lets you go toward any mountain, and your skills rise by using them.

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What makes Skyrim distinctive

The main quest matters less than the cave you found on the way.

What the template starts with

The Skyrim style template starts with one village, a quest giver, a cave nearby and a skill that rises with use.

You can see a mountain and walk to it, and the skill rises because you used it, not because a quest told you to. The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) is that pair. One village, one cave, one ridge you are allowed to ignore the quest for. 3D, and the first mountain should be a hill or you will never finish the walk.

What to change first

Raise one skill by doing the thing, and do not also hand the player a point to spend on it. If both exist, the doing is optional and the style is gone. The AI RPG maker is the wider growth. The mountain is the test.

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