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Puzzle adventure template

Two puzzles and one door they open, in a place you walk through. Myst (Cyan, 1993) makes the next area the reward. The Talos Principle (Croteam, 2014) does the same with a rule you carry. Professor Layton and the Curious Village (Level-5, 2007) stops the walk for a brainteaser, which is a different rhythm. Do not put a third puzzle on the door. The AI puzzle maker is the rule. The AI point-and-click maker is the closer cousin if the walk is really a room of objects.

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What makes a puzzle adventure

Puzzle adventure: exploration tied together by puzzles.

The games that set the standard are Myst (Cyan, 1993), The Talos Principle (Croteam, 2014) and Professor Layton and the Curious Village (Level-5, 2007).

What the template starts with

The puzzle adventure template starts with one area with two puzzles and one door they open. That is the smallest version of the loop that defines the genre: explore, find a puzzle, solve it, open more world.

What to change first

Solve both puzzles and open the door with no extra code. If the door wants a third idea, you do not trust the two you wrote.

2D or 3D

The puzzle adventure template starts in 3D.

Related templates

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