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Puzzle platformer template

Change the room, then do the jump once. Braid (Number None, 2008) rewinds the miss. Portal 2 (Valve, 2011) moves the exit. Fez (Polytron, 2012) turns the room. A second mechanic is a sequel. The AI puzzle platformer maker is this room. The AI platformer maker is the jump you use after you understand it.

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What makes a puzzle platformer

Puzzle platformer: platforming where each level is a puzzle to work out.

The games that set the standard are Braid (Number None, 2008), Portal 2 (Valve, 2011) and Fez (Polytron, 2012).

What the template starts with

The puzzle platformer template starts with one room with one mechanic and one puzzle. That is the smallest version of the loop that defines the genre: look, work out the trick, execute it.

What to change first

Solve the room, then rewind or reset and see if the jump is still hard. If it is, you have a precision screen with a toy in the corner. The toy should make the jump obvious.

2D or 3D

The puzzle platformer template starts in 2D.

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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