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Cinematic platformer template

The body is a silhouette and the hazard is a cut, not a speedrun. Inside (Playdead, 2016) and Limbo (Playdead, 2010) are pause, move, pause. Another World (Delphine Software, 1991) is the old version of that timing. A jump at Mario speed has left the template. The AI platformer maker is the family. The AI side-scroller game maker is the flat camera this scene needs.

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What makes a cinematic platformer

Cinematic platformer: realistic movement and staged moments, with puzzles and danger.

The games that set the standard are Inside (Playdead, 2016), Limbo (Playdead, 2010) and Another World (Delphine Software, 1991).

What the template starts with

The cinematic platformer template starts with one scene with one hazard and one way past it. That is the smallest version of the loop that defines the genre: move carefully, read the danger, solve the scene.

What to change first

Time the one hazard so a careful walk passes and a run dies. If both pass, you do not have a scene. If both die, you have a coin-op that forgot to say so.

2D or 3D

The cinematic platformer template starts in 2D.

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