Visual novel template
Three scenes, two choices, two endings. Doki Doki Literature Club (Team Salvato, 2017) spends the first route teaching you the interface before it breaks it. Phoenix Wright: Ace Attorney (Capcom, 2001) turns the choice into evidence on the table. Finish the two endings before you add a gallery. The AI visual novel maker, the visual novel game maker and story to game are the three pages that sit on this structure.
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What makes a visual novel
Visual novel: a story told through text, character art and backgrounds, with branching choices.
The games that set the standard are Doki Doki Literature Club (Team Salvato, 2017), Steins;Gate (5pb. and Nitroplus, 2009) and Phoenix Wright: Ace Attorney (Capcom, 2001).
What the template starts with
The visual novel template starts with three scenes, two choices and two endings. That is the smallest version of the loop that defines the genre: read, choose, reach an ending.
What to change first
Play both endings back to back. If you cannot remember which choice caused which, the flags are too quiet. A CG that plays on both endings is not a reward.
2D or 3D
The visual novel template starts in 2D.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
