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Walking simulator template

One place, three things that tell a story, and no lock between them. Firewatch (Campo Santo, 2016) is a conversation while you walk. What Remains of Edith Finch (Giant Sparrow, 2017) is a house of those things. If you add a puzzle so the player cannot leave early, you have changed the template. The AI walking sim maker is this walk.

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What makes a walking simulator

Walking simulator: you explore a place and uncover a story, with little or no combat.

The games that set the standard are Firewatch (Campo Santo, 2016), What Remains of Edith Finch (Giant Sparrow, 2017) and Dear Esther (The Chinese Room, 2012).

What the template starts with

The walking simulator template starts with one location with three things that tell a story. That is the smallest version of the loop that defines the genre: walk, notice, uncover a piece of the story.

What to change first

Remove every prompt and see whether a stranger still finds all three things. If they need a marker, the object is too shy, not the player too dim. A jump pad will not help.

2D or 3D

The walking simulator template starts in 3D.

Related templates

Start from this template in the Flockbay app

Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.

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