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Hollow Knight style template

Hollow Knight (Team Cherry, 2017) makes you buy a map from a cartographer and only fills it in when you rest on a bench.

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What makes Hollow Knight distinctive

Its fights borrow from Dark Souls: you drop your currency on death and must beat your own shade to recover it.

What the template starts with

The Hollow Knight style template starts with three rooms, a bench that saves, a nail attack with knockback and one locked path.

You buy the map from someone, and it fills in when you rest, not when you walk. Hollow Knight (Team Cherry, 2017) also drops your money on death and asks you to beat the shade that is holding it. That is the Dark Souls idea in a side view, plus a bench. Three rooms and one locked path. Stay in 2D. A dash that only refreshes on landing, with no lock, is the Celeste style instead.

What to change first

Put the bench where the save happens and make the player walk to the cartographer. If the map draws itself, you removed the style's only economy. The AI metroidvania maker is the lock and the return.

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