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Collectathon template

Ten things, different heights, and at least three you cannot take on the first pass. Banjo-Kazooie (Rare, 1998) is the level built around that view. Super Mario Odyssey (Nintendo, 2017) is the huge one. If every collectable is a walk in a straight line, the count is fake. The space is a 3D game maker problem as much as an AI adventure game maker one.

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What makes a collectathon

Collectathon: open 3D levels full of things to find and collect.

The games that set the standard are Banjo-Kazooie (Rare, 1998), Super Mario Odyssey (Nintendo, 2017) and A Hat in Time (Gears for Breakfast, 2017).

What the template starts with

The collectathon template starts with one small level with ten collectables at different heights. That is the smallest version of the loop that defines the genre: explore, spot a collectable, work out how to reach it.

What to change first

Stand at the start and point at one collectable you cannot reach yet. Give yourself the move that reaches exactly that one, not all ten. A counter on screen is useless until the miss is visible.

2D or 3D

The collectathon template starts in 3D.

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