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Action adventure template

One room, one tool, one lock that tool opens, and a reason to come back. Breath of the Wild (Nintendo, 2017) makes the tool a physics toy. Tunic (Andrew Shouldice and Finji, 2022) hides what the buttons mean. If the tool does not change where you can stand, it is a costume on a fight. The AI adventure game maker and the adventure game maker are the wider pages for that lock.

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What makes an action adventure

Action adventure: exploration, puzzles and combat in one world, with tools that open new areas.

The games that set the standard are The Legend of Zelda: Breath of the Wild (Nintendo, 2017), Tunic (Andrew Shouldice and Finji, 2022) and Okami (Clover Studio, 2006).

What the template starts with

The action adventure template starts with one room, one tool and one lock the tool opens. That is the smallest version of the loop that defines the genre: explore, find a tool, open a path, fight.

What to change first

Use the tool on the lock and also on something that is not the lock. If only the designated hole responds, you have a key, which is fine, but say so. A second dungeon waits until the first tool has two uses.

2D or 3D

The action adventure template starts in 3D.

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